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A useful facility provided by XNA is the ability to add fog to a rendered scene, which provides a simple simulation of real-world fog, making objects that are further away from the camera gradually fade away until they are no longer visible. Clearly there are limits to the amount of content that Windows Phone 7 devices can render to the screen, and if you have open environments that stretch off into the distance, you need to draw a line at some stage and tell XNA not to draw things that are too far away. This distance limit is generally achieved by setting an appropriate value for the far clip plane when setting up the projection matrix, as was discussed in 7. The downside is that, as objects reach the far clip plane, they very visibly vanish. They often leave parts of themselves still visible as they edge past the clip plane, which can result in a very unnaturallooking scene. You can use fog to help reduce the impact of the vanishing objects by allowing them to fade away before they disappear. This fading results in a much less jarring effect that will often go completely unnoticed by the player. Fog is also useful as a game feature in its own right. It can make an environment feel much more enclosed and claustrophobic, and can also add atmosphere to a scene, taking away some of the clinical cleanliness that rendered graphics can often suffer from. Figure 8 15 shows some examples of the scene from the earlier example projects rendered in XNA using fog. The image on the left has fog disabled, although the remaining two images show increasing levels of fog. The distant buildings in the image on the right have completely vanished into the background.

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6 Apr 2005 ... Demonstrates a method to draw UPC-A barcodes using C#. ... NET 2003 - 7.87 Kb. Image 1 for Drawing UPC-A Barcodes with C# ...

The next scenarios represent two problems that most developers will run into at some point or another: duplicate entries and orphaned records. Sometimes, you will inherit these problems from another database design team. Other times, you will design a schema that has flaws allowing for the corruption or duplication of data. Both dilemmas occur primarily because of poor database design or the lack of proper constraints on your tables. Here, we ll focus on how to correct the situation and prevent it from happening in the future.

public void setMaterialColors(GL gl) { if (ka != null) { // ambient color float[] colorKa = { ka.getX(), ka.getY(), ka.getZ(), 1.0f }; gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_AMBIENT, colorKa,0); } if (kd != null) { // diffuse color

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UPC-A C# class that will generate UPC-A codes. ... Background. I originally built this application in VB. NET . While I was learning C#. NET , I decided to re-write it ...

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NET UPC-A Generator Controls to generate GS1 UPC-A barcodes in VB. NET , C# applications. Download Free Trial Package | Developer Guide included ...

Figure 8 15. A scene rendered with increasing levels of fog XNA implements fog by using a simple but effective trick. As it calculates the color and lighting for each vertex being rendered, it determines how far away the vertex is from the viewpoint. As the vertex becomes more distant and is therefore affected to a greater degree by the fog, XNA gradually fades the vertex color toward the defined fog color. If the object is sufficiently distant, its vertex colors will be fully set to the defined fog color, causing the object to fade completely away into the background. Just as with other vertex properties, the fog effect interpolates between the vertices of the triangles, causing them all to be appropriately affected by the fog.

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UPC-A Barcode Generator for ASP . NET Web Application
This ASP . NET barcode library could easily create and print barcode images using .Net framework or IIS. UPC-A ASP . NET barcode control could be used as a  ...

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In the case of duplicate data, you need to be able to identify those records that contain redundant information and remove those entries from your tables. As an example, imagine that we ve been given a dump file of a table containing RSS feed entries related to job listings. A reader system has been reading RSS feeds from various sources and inserting records into the main RssEntry table. Figure 8-1 shows the E-R diagram for our sample tables, and Listing 8-8 shows the CREATE statements for the RssEntry and RssFeed tables.

float[] colorKd = { kd.getX(), kd.getY(), kd.getZ(), 1.0f }; gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_DIFFUSE, colorKd,0); } if (ks != null) { // specular color float[] colorKs = { ks.getX(), ks.getY(), ks.getZ(), 1.0f }; gl.glMaterialfv(GL.GL_FRONT_AND_BACK, GL.GL_SPECULAR,colorKs,0); } if (ns != 0.0f) // shininess gl.glMaterialf(GL.GL_FRONT_AND_BACK, GL.GL_SHININESS, ns); if (d != 1.0f) { // alpha // not implemented } } // end of setMaterialColors() I haven t implemented transparency, although the Material object stores an alpha value (in the d variable). It would require the use of blending and depth testing and the inclusion of the d value in the three calls to GL.glMaterialfv().

Fog is very easy to use, requiring just a small number of parameters to be set. All these parameters are provided by the BasicEffect object, and so we can set them up alongside the rest of the Effect properties when our class-level Effect object is being initialized. The fog properties can, of course, be modified at any stage within the game (even between individual object renders), as required. There are four properties available to set the behavior and appearance of fog, as follows: FogEnabled: this boolean value switches the fog feature on and off. It defaults to false. FogStart: sets the distance (in XNA units, from the camera viewpoint) at which the effects of the fog will begin to be applied. Vertices in front of this distance will not be affected by the fog at all. FogEnd: sets the distance at which the effects of the fog will end. At the end point, the fog is completely opaque, and all vertices at or beyond this distance will be colored entirely in the fog color. FogColor: the color of the fog. Generally when rendering with fog, a solid background color is used, and the fog color is set to match it.

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